First off, I am super excited to report that a dry-run recording of the first episode of my KSP Let’s Play series went very well: no serious audio issues, the pacing was good, and after a few notes from Melshine, it’s looking good to go.
I’ve pre-ordered the upcoming remake of Thief – hint: this will likely be another game LP you’ll eventually see on the ‘mjoeshine’ YouTube project. I don’t normally like pre-ordering games. On principle, I prefer to wait until I know that the studio didn’t do anything goofy like push the PC launch back six months (cough, cough, Ubisoft, cough…). But every once in a while, I just can’t help it, and I get too excited for my own good. The original Thief games were a lot of fun to play (think steam-punk Robin Hood with fewer scruples if you’ve never played), and the remake looks like they’ve captured Garrett and his world admirably. Stay tuned.
I’m twiddling my thumbs waiting for my designer to come back with some proofs for the JoeShine logo, but I’ve gone ahead and am brainstorming the details for the video intro I’ll commission (yay, fiverr.com!). I’m aware of the large number of steps involved in getting the YouTube project off the ground, but I feel good that I am checking things off with efficient regularity.
After taking a few days away from DayZ to calm down, I think I’m ready to jump back in and resume running for my life. Playing on my regular server (which is supposed to be no-KOS you jerk, you know who you are) I played the supporting role in a tag-teaming duo’s rendition of the Most Dangerous Game – and turned out to not be that dangerous, going down in one shot.
I called ‘friendly’ – you know you heard me.
Anyway, I’m ready to jump back in, but have thought of a question: what should my character be named? You know, for post-horror descriptive purposes. I use the handle ‘joeshine’ of course, but in describing my experience, I like the idea of pulling an Aeon Flux kind of narrative and imagining that each incarnation is actually the same person, rebuilt and renumbered for a new encounter (remember kids, build your stories wherever you can find them).
When suggesting names, imagine appending successive numbers to the name as our hero gets killed over and over. (e.g. ‘Jimmy Five’)